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Call of warhammer beginning of the end times
Call of warhammer beginning of the end times












call of warhammer beginning of the end times

What is this post about? This mod has a decade of developement behind it, do you really expect more content with a more work intensive engine in a third of the time? Let's see where TW:W will be after a decade, I'm pretty sure it will be so much better. The Chaos invasion in this mod make the WH2 look like a pathetic effort. The only Doomstacks are the Beastmen and Chaos invasion ones. Luckily enough for me, they left Miragliano with a small Garrison and I retook it with low effort. Have to put two spies on Ulthuan and Naggaroth (taking 15 turn to put a spy network working) to see what Elves are doing. No they actually go in and make surprise war, I lost Miragliano for that mistake. that reads more like the game just spawns DE stacks rather than them making their way, since you add "due to the games limitations". "Great Plan" the whole world would mean: Keep humans to the Old World/Nehekhara/Araby, Dwarfs in the WME, Elves in Ulthuan Wipe Out Dawi Zharr, Beastmen, Greenskins, Skaven, Undead and Chaos.įor the "Dark Elf blessing".

call of warhammer beginning of the end times

The Lizards are the most scary **** that could happen if they decide to "Great Plan" the whole world. It's not rare to see Tileans or Estalians against Dark Elves raiding parties. Which in mid game start to appear everywhere and become a real threat to the Old World.Ī thing that this mod achieve thanks to M2 limitations is the more interactions between Old and New world. I know the mortal empires map didn't expand that much to the south as we had hoped for, but it is beautiful in comparison to this mod. What the hell is up with Naggoroth and Lustria in that map.

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  • Call of warhammer beginning of the end times